![]() ![]() The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.Īmount of stun added to the opponent's stun bar on hit. How many frames it takes before the move becomes 'active' or have a hit box. How many frames it takes for a move to finish after it's been active. Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.
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